Monday, December 15, 2014

Philadelphia Recap Wk 15

PHI Recap Wk 15

Offense makes up for Defense


Sunday night's game was a huge one for Dallas, pretty much a make or break for this season. If they win, they improve their chances of getting in to the big dance, and if they lose, they need a lot of other stuff to happen to have a chance at all.

Luckily, it turned out in Dallas's favor 38-27, but the score nowhere nearly represents how stressful the game was for the second and third quarters. Dallas started off by putting up 21 unanswered points against Philly. After that, Dallas clicked into December mode. The two defensive three-and-outs they had against Philly's O faded away as (and this seemed to be the case for practically the rest of the game) any first down the Eagles got ensured a scoring drive thereafter. Philly stampeded back 24-21, and both teams traded blows.

What changed the game late in the third quarter was Brent Celek's immaculate timing on a fumble that Jason Garrett had to throw the challenge flag on to get it looked at. Dallas took over in plus territory and found Dez Bryant where he was all night- the lower right section of the endzone.

Personally, I don't feel like Dallas will make it very far in the playoffs if they do make it- their defense is swiss cheese, both up front on the run and downfield on the pass. Mark Sanchez found receivers way too easily downfield, and even when they weren't passing, McCoy was well able to gash them up front. Playoff caliber teams are decent on BOTH sides of the ball, not just one, and we can't rely on Romo and the offense, especially this late in the season, to do it for us.

Thursday, December 11, 2014

Chicago Recap, Philly Precap WK15

Boys/CHI Recap Week 14, PHI Pre-Cap Week 15


Dodged a Bullet


You can tell Dallas is going into January mode. They should have stomped all over Chicago from the start, but they kept it interesting at the end. Two recovered onsides kicks? 21 points in a quarter, even if it was only the 4th? It's sloppy, and not a good way to cap off a week while heading into your second meeting with Philly.

SLOW. THEM. DOWN.


One thing that Seattle did that may give the Cowboys an option is the whole "fake injury to stop the game" routine. Is it gamesmanship? Probably, yes. Is it not in the spirit of the game? Probably. But I'm pretty sure the game wasn't founded in the spirit of running a hurry-up offense all game either, so fight fire with fire. One thing this Philly O has got going for them is when they settle into that rhythm of getting 10-12 yard chunks play after play. Even if that is the case, if a Dallas player takes a dive in the middle of a drive, it screws up the rhythm, gives the D a chance to catch up, and ultimately allows Dallas to play more solid, concentrated D.

Yes, it is true that the league does fine teams for faking injuries, but something as serious as a cramp can keep a player down for up to 10 minutes if it's bad enough, and why wouldn't they be more prevalent against a team running the hurry-up?

Dallas has to stop worrying about what the media and public is going to think if they pull this routine though. They NEED this win, along with the Eagles losing one more game this season to make Dallas the de facto NFC East champion, and they don't have to worry about seeing Philly again in the playoffs if Seattle does well.

Monday, December 8, 2014

Football Basics: The Option Game

Quick Hitting and Quick Thinking


What It Is

The option game isn't a formation or a playbook; rather, it is a concept. Practically every offensive playbook from any offensive system has some sort of option. This doesn't make the team an "option team", however, a system whose run game specializes in and frequently runs option plays is normally referred to as an "option team.

As you may be able to tell from the name, the option game specializes in run plays that give the quarterback two (or even three) options regarding who can run the ball. All of these options are affected by how the quarterback reads his keys (generally referred to as the read key, the pitch key, or both in one play). If a Quarterback is good at reading his keys, the option game is generally very difficult to stop because the only way to stop it is by having a defense that is aware of and plays their responsibilities very well.

However, if a team is very well coached playing against the option, the defense can then force the QB to take options he may not necessarily want, such as keeping the ball when he wants to pitch it, or handing it off to the dive man when he really wants to keep it. More below.

What it Does

As said above, option plays are plays in which 2 or more people could potentially end up running the ball. The point of this philosophy is to have multiple angles at which the offense can attack, and it is up to the QB to decide which one of these angles is the one that will result in the most yards. In addition, it can also take advantage of defenders who are too eager to go to where the play appears to be being run. 

Plays That are Run

  • Read option
    • This is the bread-and butter of any option playbook. It generally occurs out of a Shotgun set (with the running back offset to the side the play is going) or Pistol set (with the runningback directly behind the QB). The linemen block in the direction the play is called, and the running back goes on a dive path (getting ready to run a dive with the QB putting the ball in his stomach). The linemen do not block the last man on the line of scrimmage; this is usually a defensive end or a walked up OLB, and he is considered the READ KEY. If the read key crashes down on the line of scrimmage and pursues the RB, the QB quickly pulls the ball out and attacks the space where the read key just came from. If the read key sits still and plays disciplined, the QB gives the ball the RB.
  • Zone option
    • This is essentially the same thing as the read option, but now the offensive linemen are taking zone steps (lateral, playside steps, picking up whichever man surfaces first in that area). The running back goes to the direction of the play ACROSS the QB's face (as opposed to straight down into the LOS in the read option) on an outside zone path (attacking the flank and reading how the blocks play out in front of him, waiting for a gap to surface). Meanwhile, the QB reads the defensive end/OLB/read key to the backside of the play, instead of the frontside, like he did in the read option. If the read key to the backside chases after the RB, the QB keeps it and attacks the space where the read key came from. If the read key sits and plays disciplined, the QB hands it off.
  • Midline Read Option
    • Same as the read option, but now the read key is an interior DL instead of one on the edge.
  • Triple Option
    • With all of the option types covered so far, we have only had a READ key, giving us two options- either hand the ball or keep it off. For us to have another option, we have to have another key. In the triple option, we have TWO keys- a READ key, and a Pitch key. Typically, in the triple option the pitch key is the next second-level man outside the read key. This can be a rolling down safety, an OLB, or even a corner. The play works the same way as the read option, except when the QB decides to keep it and attack the LOS, he is waiting to see if the first defender to come up covers the QB or the Pitch man. If the defender goes for the Pitch man, the QB keeps it. If the defender goes for the QB, the QB pitches it.
  • Wildcat Option
    • You do not see the wildcat that frequently anymore, but it was semi-popular in the 2008 season . In the Wildcat, a RB or WR takes the place of the QB, the QB splits out as a WR, and a WR or second RB motions across the formation to make the play look like sweep. The ball is snapped to the RB playing like a QB, and he reads just like a QB would on Zone,

Who Runs it

  • Smaller, faster, smarter teams (Regular Option)
    • The option game is designed to be quick-hitting and confusing to a defense. Although easy to game-plan for in terms of responsibilities, nothing can truly ensure that the defense will have players in the right spots when they need to be. Also, since good teams do not run an option play EVERY single play, the option is a good follow-up to plays where you have been consistently handing the ball off and attacking the flank or interior of the line.
    • An offense has to be intelligent to run the option and have good football IQ. A lot changes in the course of a play, and the OL and blocking backs have to be able to read on the run. 
  • Some HS, Some College, Some Pro, occasionally. (Wildcat)
    • You don't see it that much anymore because most coaches do not like the ideas of lining a QB out wide as a blocker, having a non-QB take and handle a shotgun snap, or wasting practice time to go over something they either will not use or will use very little. The Miami Dolphins did a great job of making the Wildcat a mainstay of their offensive package in 2008, until the Patriots wised up to it in their second meeting and forced them to pass with a sub-par QB.
Hope you learned a little!

Cheers
JG

Tuesday, December 2, 2014

'Boys/NYG/PHI Recap

Cowboys/NYG/PHI Recap


Undewhelming Against Both


Haven't been on here in a while, what with the new developments in my life- getting a full-time job at MTHS, finishing up the coaching season, helping coordinate our HS football team's lifting opportunities after school... 

But, I'm back. And after a bye week, a shitty performance against the Giants, and a shittier performance against the Eagles, my confidence as a fan is waning. Once again, the Eagles are in a position to take the East, the Cowboys are trying to claw their way back up, and the other two teams suck. The only thing I'm praying for is that Dallas can just get above .500 for the first time in, what, 4 years? And even that isn't necessarily a lock. Bears, Eagles again, Colts, and Skins? Well, the Bears definitely aren't the worst team we're going to play this year. That was probably the Giants, and look how close that game turned out! The Colts' passing game is going to be too volatile for the Dallas D to contain, and the Birds and Skins are both one game up on Dallas. Out of this upcoming four weeks, I would like to think that the Bears and Washington are manageable, but recent events have convinced me otherwise.

Tuesday, November 11, 2014

Football Basics: The 4-3 Defense

Solid and Versatile


What It Is

The 4-3 defense, as the name may suggest, is a defensive scheme in which there are 4 defensive linemen backed up by three linebackers. This also means that the defense is putting 7 defensemen in the tackle box. It is also my favorite defense to run as it offers the most coverage/blitzing combinations as everything can be packaged into a triangle. 

A large part of the 4-3 front is making sure your players are aligned properly and all are responsible for a gap. Look at this diagram for references.


That is called a technique numbering scheme. It is a way to describe how a defensive lineman or linebacker should be aligned. Let's look back at the diagram at the beginning of this post. The DT's are both aligned on the inside shoulders of the offensive guards. This would make them 1-technique players. The Defensive Ends are aligned on the outside shoulders of the offensive tackles. This would make them 6-technique players.

When describing techniques for linebackers, we just look at where they are lined up in reference to an offensive lineman, and add 0 to the end of their technique number. So in the diagram at the beginning, the middle linebacker is head up on the center, at linebacker depth (4-6 yards deep). This technique is referred to as a 00-technique, or a double-zero technique. The other two linebackers are on the inside shoulders of the offensive tackles, making them 40-technique players.

After taking care of our DL and LB's, we still have DB's to look at. Since there are 4 people left, we have 2 corners and 2 safeties. Safeties generally align 1-2 yards inside or outside the last man on the line of scrimmage at about 8 yards deep, depending on what the defense is game planning for that week. Corners will align differently depending on the coverage they're playing, but are usually either pressed up about 1 or two yards away from a WR, or 4-5 yards back from the WR.

Lastly, to summarize, here is a list of how players are commonly labeled in the 4-3 defense.
  1. E (Defensive End)
  2. T/3 (Defensive Tackle or 3-tech. These are generally interchangeable because most 4-3 defenses feature a specialized 3-technique player)
  3. N (Nose Guard)
  4. E (Other Defensive End)
  5. S ("Sam" Backer- Aligns to the strength of the offense)
  6. M ("Mike" Backer- Aligns generally in the middle uncovered gap of the offensive line)
  7. W ("Will" Backer - Aligns away from the strength of the offense)
  8. C (CornerBack)
  9. C (Other CornerBack)
  10. $ (Strong Safety- $ is used to avoid confusing him with the Sam because they are both on the same side of the field)
  11. F (Free Safety)


What it Does

The 4-3 defense is an extremely basic and coach-friendly defense to teach, due mostly to its balanced nature and utilization of the triangle concept, i.e. blitzes, stunts, and coverage adjustments can all be made in a way that it affects the triangle a player is part of. Look at the diagram below.

Now, as we can see, everybody is part of a triangle. What each yellow line signifies is a potential responsibility a player may have to another. For example: If the LB to the right were to blitz off the edge of the line of scrimmage, to the right of the DE, his assignment will affect the behavior or the Right DE, the Right DT, and potentially the CB and S he is attached to. Why? Because that LB blitzing just left a gap in the middle of the field where he came from. We don't want to get our other LB's out of their triangles because it disrupts the logic of the defense, so a Corner or Safety, or even the right DE would have to in some way make up for the LB blitzing. This could either be in the form of a man coverage assignment or a zone coverage assignment. As you'll see in a few, there are many options we have here.

What is Run
While we're on the topic of coverages, I may as well go over what can be run out of this defense. Since this is my first defensive posting, I want to cover the absolute basics the first time out.



  1. Zone Coverages
    1. Players are are responsible for defending an area of the field in the event of a pass. They must first read an offensive lineman to see if he is pass or run blocking. If he sets for pass, the defensive player must read the routes being run in front of him and determine who is most likely to threaten his zone. Once he does this, he must read the QB's body language to determine where the ball is going to be headed. Every zone a defensive player can drop to is in the picture below. If a defensive player is responsible for playing two zones, their names are joined by a hyphen, i.e. curl-flat, curl-out, hook-curl, etc.
    2. The simplest coverage to run out of the 4-3 is a Cover 4 defense. This is a defense in which the cornerbacks and safeties drop back and divide the deep field into four distinct zones, hence the name Cover 4.
      1. The linebackers divide the middle level of the field field into thirds, with the Sam and Will taking curl-out responsibilities, and the Mike taking either the double hook or Hole zones. This is known as 4 deep, 3 under.
      2. Alternatively, the defense can choose to drop one of their defensive ends off and make him play as a linebacker. This allows one more defender to defend the middle level of the field, at the expense of one defensive lineman rushing the quarterback. So, in this case, with 4 defensive backs dropping back deep, and 4 defenders defending the middle level of the field, that is known as a 4-deep, 4 under look.
    3. Another simple coverage to run out of the 4-3 is a Cover 2, Man Under look, otherwise known as 2 Man Under. The safeties drop back and divide the deep field into halves. Underneath those safeties, the Corners and LBS are in Man coverage. The Corners are assigned to the #1 receiver (the first eligible receiver from the sideline) on their side. The Sam and Will Linebackers are assigned to the # 2 receiver, if applicable. This leaves one person left to be covered, usually a running back in the backfield- this player is considered #3, if applicable, and covered by the Mike backer. 
      1. This coverage ensures maximum protection against the pass by matching up one defensive player to one eligible receiver, as well as having two safeties free to assist on any routes that go deep.
  2. Man Coverage
    1. 2 Man- Under
    2. Man Free
      1. Instead of having a linebacker cover an eligible reciever, a safety switches jobs with a backer and takes over his priority. The backer, who now no longer has a coverage, can be used to spy the QB (do nothing else besides make sure he cannot escape the pocket untouched) or play a zone coverage on the middle level of the field. The safety left over that hasn't taken over a LB's job plays Cover 1- meaning he reads the field and the QB's eyes and helps with any deep route he thinks the QB is going to throw to.
    3. Cover 0
      1. Usually only used in conjuction with a 6-man blitz. There is no extra security downfield and if a receiver beats their man downfield, it's up to the QB to place the ball in the right spot to hit the receiver on the run.
  3. Blitzes 
    1. Zone/Man Blitzes
      1. A zone blitz is when a defender blitzes the ball and the remaining defenders play a zone defense scheme. The defense can either opt to leave the area where the blitz man came from uncovered, or they can adjust their zone scheme to have some other defenders take responsibility for part of the uncovered zone. Either way, this opens up vulnerabilities in defensive pass coverage.
      2. A man blitz is when all defenders are manned up against a receiver and any defenders that aren't are rushing the QB. 
    2. Why the 4-3 is perfect for blitzing
      1. The triangle concept between linebackers and linemen make blitzes easy to create, name, and understand.
        1. If the Sam or Will is blitzing, the T and E on his side will generally have a movement that frees up a gap for him to blitz in.
        2. If the Mike is blitzing, the T and T will generally have a movement that frees up a gap for him to blitz in.
      2. Sending 5 men still allows you to play solid zones underneath and above.
      3. Defensive ends ideally are generally guys who just missed the cut for the outside linebacker spot. They should be almost just as capable of dropping into coverage as the Sam and Will are.
      4. T's and E's can perform twists (deceptive moves in which the two switch places by one of them slanting [taking a hard 45 degree step into the line of scrimmage] and looping [taking one jab step upfield and then almost pulling like an offensive lineman around the slant, then continuing his rush upfield]) by themselves without requiring a coach's instruction to do so, if it is desired.
      5. Because your defense is balanced on every level, you can easily rotate one defender to another defender's spot to make up for a gap created by a blitz.
Who Runs It
Every level, from peewees to pros. The concepts involved in the 4-3 can be as simple or as complicated as the coach is willing and able to make them, and teaching them isn't difficult. 

Why it's so Great to Have in Your Repertoire

If the above details haven't convinced you of this already, let me summarize it for you:
  • A true 5-man front (5 DL) is too linemen-heavy and sacrifices too much in the event of a pass.
  • The 3-4 requires more adjustment from and communication between linebackers and DB's during the pre-snap, and if you're going to blitz somebody out of the 3-4, you pretty much just turned into a 4-3 but with one non-specialized lineman rushing.
  • The 4-3 allows you to, in theory, have your linemen be responsible for playing two gaps, allowing them to play a more involved role in the game. 
  • The 4-3 allows your linebackers to react more confidently to the run if your linemen are halfway decent at doing their jobs.
  • 4-3 blitzes allow for easier coverage pickups between your LB's and DB's due to the triangle concept, no matter where you are blitzing anyone from.
  • You can play conservatively, normally, or aggressively out of the 4-3 without cluing the offense in too much before the ball is snapped.


Hope this helps!

Cheers,

J



Monday, November 10, 2014

Boys/Jags Recap

Cowboys/Jaguars 11/9

Up 31-7, Jerrah Leaves Romo, Bryant, and Murray in to Get Banged Up


Well, the game didn't go necessarily as I predicted, except for the first quarter. The score was right where I thought it'd be, almost spot on to be exact. It was a good win among many distractions (20-something players missing curfew, London Game, etc), but Dallas isn't a stranger to distractions so it wasn't too big of a deal. As it should have been, Dallas established their run game and managed to fend off the Jags who led the league in sacks up to this game. This freed up Dez to play like the athlete he is in the aerial attack, pulling in over 150 yards for 2 TD's. Next up on the schedule is the Bye Week, a team that is having a relatively underwhelming season thus far at 0-10- should be an easy game. 

Tuesday, November 4, 2014

Football Basics: The Spread Formation

Stretch Them Out

What It Is

The Spread Formation/Offense is generally run in 3 or 4 receiver sets. The example shown above is a 4-receiver set because there are two receivers split out wide (X & Z) and two receivers positioned as slots (Receivers that are positioned halfway between the last man on the line of scrimmage and the X or Z). It is also the base (the formation every team teaches first during camp) formation of the offense). Some teams have variants where the QB is in the Pistol (QB is 3 yds behind the center, TB is 2 yds behind QB), or when the QB is in the Shotgun (QB is 4 yds behind the center, TB is offset to the right or, as shown above, the left) The reason this is done is because the defense has to be forced to adjust their defensive backs to either reveal what coverage they're in or simply just spread them out to cover all the eligible receivers, hence the word "Spread". 

What it Does

The Spread formation predisposes itself to the passing game because of the number and arrangement of the wide receivers. 4-player routes are not uncommon. Plus, with a Tailback in the backfield, the QB has the option of keeping him in to beef up his protection to 6 men up front- more than enough to pick up your average 6-man, Cover 0 Blitz.

That doesn't mean to say that there isn't a run game either though. Since we only have 5 linemen up front, we have to make up for this imbalance either by fooling the defense- that is why many spread teams run trick plays, option, or zone run plays.

What is Run
  • Passes
    • Combination Routes
      • Two routes run together on each side of the formation with the purpose of confusing defenders in their coverage.
    • Flood Routes
      • Routes in which the QB boots (breaks outside the pocket), and receivers run semi-horizontally in the same direction the QB is booting. The QB's running to the boundary gives him extra time to pick which one of the flood routes is open and throw it. If not, he can either scramble (run as a QB) or throw the ball out of bounds. 
    • Quick Routes
      • Pass plays that are thrown quickly as soon as the QB receives the snap. These usually consist of hitches and slants.
  • Runs
    • Option
      • The last defensive man on the line of scrimmage in the direction the play is going to is the "Read" key. The QB receives the snap, sticks the ball in the TB's stomach, and automatically looks at the read key to decide what to do. There are two different basic types of read options we will cover here.
        • Read option
          • The QB reads the a specific man on the line of scrimmage on the same side as where the TB is offset to. If the read chases after the TB, who is diving into the line, the QB pulls the ball and attacks the area where the read just came from. If the read sits still, the QB hands it off to the TB.
        • Zone Option
          • The entire offensive line takes Zone (lateral) steps to, for example, the right. The TB, who is offset to the left of the QB, crosses the QB's face and follows the line's movement. The QB keeps the ball in the TB's stomach and reads the read key, who is sitting on the line unblocked away from where the play appears to be going. If the Read chases the TB, the QB pulls the ball and attacks where the read came from. If the Read sits or attacks the QB, the QB hands the ball off. From there, the TB looks for holes that the offensive line has opened up to the side the play is going to and tries to hit them.
    • Zones
      • Inside Zone
        • All Offensive linemen take a short, 45 degree step to the side the play is going to and block whichever player ends up showing up in that gap. The QB hands the ball off directly to the TB, and the TB looks for any gaps that may open up in the interior of the line.
      • Outside Zone
        • All offensive linemen run semi-laterally for two steps to the playside direction, then block whoever surfaces in the immediate area. The TB runs wide with the linemen and keeps running laterally until he sees a hole open up- upon this happening, he hits it fast.
    • Trick Plays
      • Reverse, Draw, Toss Pass, End-Around, etc.
        • A reverse is when the H (Or Y) goes in motion across the formation. As he is about to cross the midline (the imaginary line running from the middle of the QB's butt straight backward), the QB snaps the ball and hands it to the H/Y. Once the ball is snapped, the WR on the opposite side of where the motion came from starts running toward the outside shoulder of the ballcarrier. The ballcarrier hands the ball off to the WR running in the opposite direction.
        • A draw is when the QB gets the snap, pretends he's passing the ball, and then at the last second either runs it or gives it to the Tailback, who is pretending to pass protect. When the QB runs the ball, it is called a QB draw. When he hands it off to the TB, it is simply called Draw. The purpose of this play is to get the defensive linemen to rush upfield on a pass rush and, by doing so, create escape lanes for the QB to run through, or gaps TB to run through.
        • A toss pass is any play in which an offensive player receives a toss from the QB, and then passes it to a receiver downfield.
        • End-Around plays are similar to reverses in that a receiver gets the handoff from the QB, but instead of handing it to another receiver coming back in the opposite direction, he just keeps it.
Who Runs It
  1. Pro Teams 
  2. College Teams
  3. Some High School Teams
    1. HS Teams must be fast at their skill positions, and strong up front to run this offense the way it's supposed to be run.

Have a good one!

J