Tuesday, November 11, 2014

Football Basics: The 4-3 Defense

Solid and Versatile


What It Is

The 4-3 defense, as the name may suggest, is a defensive scheme in which there are 4 defensive linemen backed up by three linebackers. This also means that the defense is putting 7 defensemen in the tackle box. It is also my favorite defense to run as it offers the most coverage/blitzing combinations as everything can be packaged into a triangle. 

A large part of the 4-3 front is making sure your players are aligned properly and all are responsible for a gap. Look at this diagram for references.


That is called a technique numbering scheme. It is a way to describe how a defensive lineman or linebacker should be aligned. Let's look back at the diagram at the beginning of this post. The DT's are both aligned on the inside shoulders of the offensive guards. This would make them 1-technique players. The Defensive Ends are aligned on the outside shoulders of the offensive tackles. This would make them 6-technique players.

When describing techniques for linebackers, we just look at where they are lined up in reference to an offensive lineman, and add 0 to the end of their technique number. So in the diagram at the beginning, the middle linebacker is head up on the center, at linebacker depth (4-6 yards deep). This technique is referred to as a 00-technique, or a double-zero technique. The other two linebackers are on the inside shoulders of the offensive tackles, making them 40-technique players.

After taking care of our DL and LB's, we still have DB's to look at. Since there are 4 people left, we have 2 corners and 2 safeties. Safeties generally align 1-2 yards inside or outside the last man on the line of scrimmage at about 8 yards deep, depending on what the defense is game planning for that week. Corners will align differently depending on the coverage they're playing, but are usually either pressed up about 1 or two yards away from a WR, or 4-5 yards back from the WR.

Lastly, to summarize, here is a list of how players are commonly labeled in the 4-3 defense.
  1. E (Defensive End)
  2. T/3 (Defensive Tackle or 3-tech. These are generally interchangeable because most 4-3 defenses feature a specialized 3-technique player)
  3. N (Nose Guard)
  4. E (Other Defensive End)
  5. S ("Sam" Backer- Aligns to the strength of the offense)
  6. M ("Mike" Backer- Aligns generally in the middle uncovered gap of the offensive line)
  7. W ("Will" Backer - Aligns away from the strength of the offense)
  8. C (CornerBack)
  9. C (Other CornerBack)
  10. $ (Strong Safety- $ is used to avoid confusing him with the Sam because they are both on the same side of the field)
  11. F (Free Safety)


What it Does

The 4-3 defense is an extremely basic and coach-friendly defense to teach, due mostly to its balanced nature and utilization of the triangle concept, i.e. blitzes, stunts, and coverage adjustments can all be made in a way that it affects the triangle a player is part of. Look at the diagram below.

Now, as we can see, everybody is part of a triangle. What each yellow line signifies is a potential responsibility a player may have to another. For example: If the LB to the right were to blitz off the edge of the line of scrimmage, to the right of the DE, his assignment will affect the behavior or the Right DE, the Right DT, and potentially the CB and S he is attached to. Why? Because that LB blitzing just left a gap in the middle of the field where he came from. We don't want to get our other LB's out of their triangles because it disrupts the logic of the defense, so a Corner or Safety, or even the right DE would have to in some way make up for the LB blitzing. This could either be in the form of a man coverage assignment or a zone coverage assignment. As you'll see in a few, there are many options we have here.

What is Run
While we're on the topic of coverages, I may as well go over what can be run out of this defense. Since this is my first defensive posting, I want to cover the absolute basics the first time out.



  1. Zone Coverages
    1. Players are are responsible for defending an area of the field in the event of a pass. They must first read an offensive lineman to see if he is pass or run blocking. If he sets for pass, the defensive player must read the routes being run in front of him and determine who is most likely to threaten his zone. Once he does this, he must read the QB's body language to determine where the ball is going to be headed. Every zone a defensive player can drop to is in the picture below. If a defensive player is responsible for playing two zones, their names are joined by a hyphen, i.e. curl-flat, curl-out, hook-curl, etc.
    2. The simplest coverage to run out of the 4-3 is a Cover 4 defense. This is a defense in which the cornerbacks and safeties drop back and divide the deep field into four distinct zones, hence the name Cover 4.
      1. The linebackers divide the middle level of the field field into thirds, with the Sam and Will taking curl-out responsibilities, and the Mike taking either the double hook or Hole zones. This is known as 4 deep, 3 under.
      2. Alternatively, the defense can choose to drop one of their defensive ends off and make him play as a linebacker. This allows one more defender to defend the middle level of the field, at the expense of one defensive lineman rushing the quarterback. So, in this case, with 4 defensive backs dropping back deep, and 4 defenders defending the middle level of the field, that is known as a 4-deep, 4 under look.
    3. Another simple coverage to run out of the 4-3 is a Cover 2, Man Under look, otherwise known as 2 Man Under. The safeties drop back and divide the deep field into halves. Underneath those safeties, the Corners and LBS are in Man coverage. The Corners are assigned to the #1 receiver (the first eligible receiver from the sideline) on their side. The Sam and Will Linebackers are assigned to the # 2 receiver, if applicable. This leaves one person left to be covered, usually a running back in the backfield- this player is considered #3, if applicable, and covered by the Mike backer. 
      1. This coverage ensures maximum protection against the pass by matching up one defensive player to one eligible receiver, as well as having two safeties free to assist on any routes that go deep.
  2. Man Coverage
    1. 2 Man- Under
    2. Man Free
      1. Instead of having a linebacker cover an eligible reciever, a safety switches jobs with a backer and takes over his priority. The backer, who now no longer has a coverage, can be used to spy the QB (do nothing else besides make sure he cannot escape the pocket untouched) or play a zone coverage on the middle level of the field. The safety left over that hasn't taken over a LB's job plays Cover 1- meaning he reads the field and the QB's eyes and helps with any deep route he thinks the QB is going to throw to.
    3. Cover 0
      1. Usually only used in conjuction with a 6-man blitz. There is no extra security downfield and if a receiver beats their man downfield, it's up to the QB to place the ball in the right spot to hit the receiver on the run.
  3. Blitzes 
    1. Zone/Man Blitzes
      1. A zone blitz is when a defender blitzes the ball and the remaining defenders play a zone defense scheme. The defense can either opt to leave the area where the blitz man came from uncovered, or they can adjust their zone scheme to have some other defenders take responsibility for part of the uncovered zone. Either way, this opens up vulnerabilities in defensive pass coverage.
      2. A man blitz is when all defenders are manned up against a receiver and any defenders that aren't are rushing the QB. 
    2. Why the 4-3 is perfect for blitzing
      1. The triangle concept between linebackers and linemen make blitzes easy to create, name, and understand.
        1. If the Sam or Will is blitzing, the T and E on his side will generally have a movement that frees up a gap for him to blitz in.
        2. If the Mike is blitzing, the T and T will generally have a movement that frees up a gap for him to blitz in.
      2. Sending 5 men still allows you to play solid zones underneath and above.
      3. Defensive ends ideally are generally guys who just missed the cut for the outside linebacker spot. They should be almost just as capable of dropping into coverage as the Sam and Will are.
      4. T's and E's can perform twists (deceptive moves in which the two switch places by one of them slanting [taking a hard 45 degree step into the line of scrimmage] and looping [taking one jab step upfield and then almost pulling like an offensive lineman around the slant, then continuing his rush upfield]) by themselves without requiring a coach's instruction to do so, if it is desired.
      5. Because your defense is balanced on every level, you can easily rotate one defender to another defender's spot to make up for a gap created by a blitz.
Who Runs It
Every level, from peewees to pros. The concepts involved in the 4-3 can be as simple or as complicated as the coach is willing and able to make them, and teaching them isn't difficult. 

Why it's so Great to Have in Your Repertoire

If the above details haven't convinced you of this already, let me summarize it for you:
  • A true 5-man front (5 DL) is too linemen-heavy and sacrifices too much in the event of a pass.
  • The 3-4 requires more adjustment from and communication between linebackers and DB's during the pre-snap, and if you're going to blitz somebody out of the 3-4, you pretty much just turned into a 4-3 but with one non-specialized lineman rushing.
  • The 4-3 allows you to, in theory, have your linemen be responsible for playing two gaps, allowing them to play a more involved role in the game. 
  • The 4-3 allows your linebackers to react more confidently to the run if your linemen are halfway decent at doing their jobs.
  • 4-3 blitzes allow for easier coverage pickups between your LB's and DB's due to the triangle concept, no matter where you are blitzing anyone from.
  • You can play conservatively, normally, or aggressively out of the 4-3 without cluing the offense in too much before the ball is snapped.


Hope this helps!

Cheers,

J



Monday, November 10, 2014

Boys/Jags Recap

Cowboys/Jaguars 11/9

Up 31-7, Jerrah Leaves Romo, Bryant, and Murray in to Get Banged Up


Well, the game didn't go necessarily as I predicted, except for the first quarter. The score was right where I thought it'd be, almost spot on to be exact. It was a good win among many distractions (20-something players missing curfew, London Game, etc), but Dallas isn't a stranger to distractions so it wasn't too big of a deal. As it should have been, Dallas established their run game and managed to fend off the Jags who led the league in sacks up to this game. This freed up Dez to play like the athlete he is in the aerial attack, pulling in over 150 yards for 2 TD's. Next up on the schedule is the Bye Week, a team that is having a relatively underwhelming season thus far at 0-10- should be an easy game. 

Tuesday, November 4, 2014

Football Basics: The Spread Formation

Stretch Them Out

What It Is

The Spread Formation/Offense is generally run in 3 or 4 receiver sets. The example shown above is a 4-receiver set because there are two receivers split out wide (X & Z) and two receivers positioned as slots (Receivers that are positioned halfway between the last man on the line of scrimmage and the X or Z). It is also the base (the formation every team teaches first during camp) formation of the offense). Some teams have variants where the QB is in the Pistol (QB is 3 yds behind the center, TB is 2 yds behind QB), or when the QB is in the Shotgun (QB is 4 yds behind the center, TB is offset to the right or, as shown above, the left) The reason this is done is because the defense has to be forced to adjust their defensive backs to either reveal what coverage they're in or simply just spread them out to cover all the eligible receivers, hence the word "Spread". 

What it Does

The Spread formation predisposes itself to the passing game because of the number and arrangement of the wide receivers. 4-player routes are not uncommon. Plus, with a Tailback in the backfield, the QB has the option of keeping him in to beef up his protection to 6 men up front- more than enough to pick up your average 6-man, Cover 0 Blitz.

That doesn't mean to say that there isn't a run game either though. Since we only have 5 linemen up front, we have to make up for this imbalance either by fooling the defense- that is why many spread teams run trick plays, option, or zone run plays.

What is Run
  • Passes
    • Combination Routes
      • Two routes run together on each side of the formation with the purpose of confusing defenders in their coverage.
    • Flood Routes
      • Routes in which the QB boots (breaks outside the pocket), and receivers run semi-horizontally in the same direction the QB is booting. The QB's running to the boundary gives him extra time to pick which one of the flood routes is open and throw it. If not, he can either scramble (run as a QB) or throw the ball out of bounds. 
    • Quick Routes
      • Pass plays that are thrown quickly as soon as the QB receives the snap. These usually consist of hitches and slants.
  • Runs
    • Option
      • The last defensive man on the line of scrimmage in the direction the play is going to is the "Read" key. The QB receives the snap, sticks the ball in the TB's stomach, and automatically looks at the read key to decide what to do. There are two different basic types of read options we will cover here.
        • Read option
          • The QB reads the a specific man on the line of scrimmage on the same side as where the TB is offset to. If the read chases after the TB, who is diving into the line, the QB pulls the ball and attacks the area where the read just came from. If the read sits still, the QB hands it off to the TB.
        • Zone Option
          • The entire offensive line takes Zone (lateral) steps to, for example, the right. The TB, who is offset to the left of the QB, crosses the QB's face and follows the line's movement. The QB keeps the ball in the TB's stomach and reads the read key, who is sitting on the line unblocked away from where the play appears to be going. If the Read chases the TB, the QB pulls the ball and attacks where the read came from. If the Read sits or attacks the QB, the QB hands the ball off. From there, the TB looks for holes that the offensive line has opened up to the side the play is going to and tries to hit them.
    • Zones
      • Inside Zone
        • All Offensive linemen take a short, 45 degree step to the side the play is going to and block whichever player ends up showing up in that gap. The QB hands the ball off directly to the TB, and the TB looks for any gaps that may open up in the interior of the line.
      • Outside Zone
        • All offensive linemen run semi-laterally for two steps to the playside direction, then block whoever surfaces in the immediate area. The TB runs wide with the linemen and keeps running laterally until he sees a hole open up- upon this happening, he hits it fast.
    • Trick Plays
      • Reverse, Draw, Toss Pass, End-Around, etc.
        • A reverse is when the H (Or Y) goes in motion across the formation. As he is about to cross the midline (the imaginary line running from the middle of the QB's butt straight backward), the QB snaps the ball and hands it to the H/Y. Once the ball is snapped, the WR on the opposite side of where the motion came from starts running toward the outside shoulder of the ballcarrier. The ballcarrier hands the ball off to the WR running in the opposite direction.
        • A draw is when the QB gets the snap, pretends he's passing the ball, and then at the last second either runs it or gives it to the Tailback, who is pretending to pass protect. When the QB runs the ball, it is called a QB draw. When he hands it off to the TB, it is simply called Draw. The purpose of this play is to get the defensive linemen to rush upfield on a pass rush and, by doing so, create escape lanes for the QB to run through, or gaps TB to run through.
        • A toss pass is any play in which an offensive player receives a toss from the QB, and then passes it to a receiver downfield.
        • End-Around plays are similar to reverses in that a receiver gets the handoff from the QB, but instead of handing it to another receiver coming back in the opposite direction, he just keeps it.
Who Runs It
  1. Pro Teams 
  2. College Teams
  3. Some High School Teams
    1. HS Teams must be fast at their skill positions, and strong up front to run this offense the way it's supposed to be run.

Have a good one!

J

Boys/Jags Precap 11/9

Cowboys/Jaguars 11/9

Most likely another win, but they'll make it interesting first.


If this past weekend proved anything, it's that Dallas cannot survive without Romo. Although Weeden came in the week before and did an okay job relatively speaking, he came out this weekend and looked like a deer in headlights. Coaching wasn't on point either. Whenever Demarco Murray gets 20 or more carries in a game, Dallas has an overwhelming winning record. He had a season low number of carries on Sunday, showing that Dallas broke away from their gameplan- something that was noticeable about halfway through the game. The Cardinals also picked up Washington's strategy of blitzing the hell out of the offense, and being relatively successful at doing so. 

This week, Dallas has a London game against Jacksonville, and once again, the team owner has to put Romo on the spot two days after he suffered an injury in the same area he had to have surgery on before the season. Jerry Jones essentially called Romo out, saying that he expected Romo to play this upcoming week, although whether or not he did was dependent on the QB's level of "pain tolerance"

What I'm forecasting is that the Cowboys will win this one, but Romo will get re-injured because of the pressure being placed on him to play. 

The first quarter will be a dominant, run-heavy one for Dallas as Romo comes out and gets comfortable with the run/pass balance. Dallas will put up two TD's, and Jacksonville may put up a field goal. 

In the second quarter, the Dallas D will improve as they settle in to Jacksonville's looks, but the offense will slow down and get sluggish as Jacksonville begins to get more frustrated and blitz-happy. The only TD Dallas MAY see in the second quarter will come on the ground. 

In the third, if Romo is still in by this point, Dallas comes out sluggish and cocky by the lead they have acquired. They let up a TD and a field goal in the third quarter, so I'm predicting the 3Q score to be in the vicinity of 21/24-13/17.

In the 4th, I'm hedging my bets on Weeden being in. Although he did a bad job last week, he'll be a good set of fresh legs on the field who can pick apart an already tired defense. If he can't do it, Dallas will fall back on their running game to move up the field and it will most likely be successful. I'm predicting the final score to be 31/34-16/20.

Cheers,

J